Acess File System
- Database Design

== Data Strutures ==
Blocks are of a size specified in the superblock
- Superblock
 > Fixed offset: 1024 bytes
- Field Table
 > Offset set in superblock
- Index Table
- Inode Table

=== Superblock ===
struct sSuperblock {
	Uint8	Magic[4];	// == '\xACFS'+Version
	Uint8	BlockSize;	// TrueSize = 2^(7+BlockSize)
};

=== Field Table ===
struct sFieldTableEntry {
	Uint16	Ident;
	Uint8	Type;
	Uint8	Length;
	char	Text[];
} FieldTable[SuperBlock.NFields];

=== Index Table ==
struct sIndexTableEntry {
	Uint16	Field;
	Uint16	CheckSum;
	Uint32	Block;
} IndexTable[SuperBlock.NFields];

=== Index Table entry ==
struct {
	Uint32	NumEntries;
	Uint32	Links[];
};

=== Inode Table ===
struct sInodeTable {
	
};

=== Inode ===
struct sInodeEntry {
	Uint16	Name;
	Uint8	Size;
	Uint8	Checksum;
	Uint8	data[];
};

Each `sInodeEntry` defines an entry in a "database"

